![]() Room invasions are one of the first tower-to-creep & creep-to-creep combat a user partakes in. In an owned room RCL 3 or greater, a tower can be use to attack and destroy the Invaders providing that they do not out-match the towers damage (rare, but can happen with boosts & raids at later RCLs depending on their positioning). ![]() In remote harvesting rooms, where a user does not have owned objects like towers creeps are normally employed. They can be 'retained' by renewing and renewed at a spawn until they are needed & deployed to a room (sometimes energy expensive) or spawned on-demand by the user's spawn system to deal with the attack (takes time to spawn). A System or Systems to detect an invader has spawned in the room.A System or Systems to deploy your countermeasure creep (either spawned deploying mission, or call spawning for it). ![]() Logic to out-match the size of the invader (greater attack & healing or just attack).Logic to guide the combat creep to the target & to destroy the target. ![]()
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